BallisticsAmmo, armor, plates, rigs, and the penetration/drop calculators

Field Reference
Name Caliber DMG Pen Armor Dmg % Velocity (m/s) Trader
"Trader" is who sells it and at which loyalty level (some require a quest to unlock that level, or an Arena BattlePass tier, noted where it applies) -- a blank Trader means the wiki lists no direct trader source for it (flea market / barter / found in raid only).
Name Material Class Durability Areas Movement Ergo Weight Plates Trader
Standalone ballistic plates -- what goes inside a plate-carrier vest (the ones marked "Plates" in the Armor Table above). Effective Durability accounts for the plate's blunt-damage soak on top of raw Durability, so it's the better number for comparing plates head to head. "Trader" is who sells it and at which loyalty level (some require a quest to unlock that level, noted where it applies) -- a blank Trader means the wiki lists no direct trader source for it (flea market / barter / found in raid only).
Name Material Class Durability Eff. Durability Areas Movement Ergo Weight Trader
Chest rigs. Some carry their own external plate pockets (shown as "Plates" in the Class column, same as plate-carrier vests) -- hover a plate badge to see exactly which plates fit that slot. Pure-storage rigs with no armor at all are included here for capacity reference only. "Trader" is who sells it and at which loyalty level -- a blank Trader means the wiki lists no direct trader source for it (flea market / barter / found in raid only).
Name Material Class Durability Capacity Areas Movement Ergo Weight Plates Trader
Escape from Tarkov doesn't publish its real penetration formula. This uses the rough approximation chance = 50 + (pen − armorClass×8)×2.5 + (100−durability)×0.15, clamped 0–100%, and estimates post-penetration damage reduction (0–40%) on the same curve. Treat it as a rough guide, not an exact in-game outcome. Non-penetrating hits (blunt damage on unarmored zones, etc.) aren't modeled. In "Build a loadout" mode, the plate's class replaces the manual pick, but the durability slider still represents how worn the armor currently is (0–100%) -- it isn't the plate's own raw Durability stat from the Armor Plates table (that's an absolute point total specific to that model, not a wear percentage), and a plate inside a rig isn't an extra layer to punch through -- it's the sole protection for that zone, same as picking its class directly above.
chance to penetrate
Vs unarmored (always hits, full dmg)
Vs this armor, if it penetrates
Est. damage reduction from armor
Simplified external ballistics: gravity-only drop from muzzle velocity (drop = ½×g×t², t = range/velocity), fired perfectly flat. Real trajectories also lose velocity to air drag, which this doesn't model (the wiki doesn't publish per-round ballistic coefficients), so actual in-game drop will be somewhat greater at longer ranges than shown here. Useful for comparing rounds against each other, not as an exact zeroing reference.
RangeTime of flightDrop